![]() I don't even have any code to post because I can't really get anything close to what might work or something I think should work that could compile. So is 1.12.2 liquid really this elusively difficult? What am I missing? I'm an experienced programmer but I'm dumbfounded from the unnecessary complexity of this liquid system. I gave up halfway through the multiplayer server crap which doesn't have anything to do with liquid but in TestMod3 I guess it does. ![]() ![]() 1.5.2 FORGE Liquid Blocks v0. Seems like a reasonable idea if you're desperate enough but it just kept going down a never-ending rabbit hole and I had to keep creating more and more and more TestMod3 dependent classes. Browse and download Minecraft Liquids Mods by the Planet Minecraft. I have also tried blatantly copy and pasting class files from TestMod3 to get a liquid working using that code. I just can't even do a good enough job of this to even get it to compile. Public static final BlockDynamicLiquid FLOWING_WATER public static final BlockStaticLiquid WATER įollowed private static Block getRegisteredBlock ( String blockName ) The biggest barrier that makes it not possible to extend existing classes and mess with it until it works is in where they have: I've made a few attempts extending base classes but in the end haven't been able to get anywhere because of the way they register their liquids in and how that applies to or works with. That is not the case now.Īfter looking at the minecraft files for 1.12.2, they seem to have made it so much more complicated that I don't even know where or how to start making a custom one. I think my biggest problem was with textures. I did it in a 1.7.2 mod and I think I remember it being substantially difficult but I did figure it out. I am wanting to make a custom fluid in forge 1.12.2.
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